unterstützt Riot Games voller Stolz mit herausragender Hardware wie dem offiziellen PC und Display globaler League of Legends-E-Sports-Veranstaltungen. Hier findet ihr das Regelwerk der Disziplin League of Legends. Es bildet die Rahmenbedingungen der A1 eSports League Austria in diesem Spiel. In der European League of Legends Championship Series, der höchsten europäischen Spielklasse, misst sich das Team des S04 Esports mit den besten.
Home of eSportsEGamersWorld☕ - ✋Liste der Spiele für League of Legends (LOL) ➦ Matches Spielplan, Live-Streams, Zeitplan, Ergebnisse ➦ Esports Turniere ➦Statistiken. unterstützt Riot Games voller Stolz mit herausragender Hardware wie dem offiziellen PC und Display globaler League of Legends-E-Sports-Veranstaltungen. In der European League of Legends Championship Series, der höchsten europäischen Spielklasse, misst sich das Team des S04 Esports mit den besten.
Esport League Of Legends League of Legends Hírek VideoThe Penta - Worlds - Final Showdown Nach der regulären Spielzeit ziehen die sechs besten Mannschaften in die Play-offs ein. League of Legends Join the Rift. Chinese Super League der Spieler untereinander während Unterbrechungen: Es ist den Spielern gestattet, während einer Pause das Gameplay und die Strategie mit ihren Teamkameraden zu besprechen.
Jinx The Loose Cannon. Thresh The Chain Warden. Leona The Radiant Dawn. Make it personal by changing up the look of your favorite champions with skins.
Clear your lane, dive into epic 5v5 team fights, and destroy the enemy nexus before they destroy yours. This is a major factor why the game is the most popular game in the world.
The idea of a successor to DotA was that it would be its own stand-alone game with its own engine, rather than another mod of Warcraft III.
League of Legends was born when a couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game with an improved game engine.
Riot Games officially opened its office in September , and, as of , has over 1, people working on League of Legends. They decided to open up the champion creation process to everyone in the company based on a template where they could vote on which champions made it into the game.
This resulted in over playable in the characters at this point. On this map, two teams of five players compete to destroy an enemy Nexus, which is guarded by the enemy team and a number of defensive structures called turrets.
One nexus is located in each enemy base on opposite sides of the map, in the lower-left and upper-right hand corners. These structures continually create weak non-player characters known as minions, which advance toward the enemy base along three paths: top, middle, and bottom lanes.
Players compete to advance these waves of minions into the enemy base, which allows them to destroy enemy structures and ultimately win the match.
In future articles in the League of Legends Academy series, I will go in-depth on the strategy within the game, who the best Champions in the game are, how to use them, and who are some of the best League players that you can learn from as well.
The series will give you all the information you need to fall in love with League of Legends and learn why it is the most popular game in the world.
Each Champion within League of Legends has 5 abilities to use in battle. They have 1 passive ability, 3 normal abilities, and 1 ultimate ability that is earned over time.
Champions begin every match at a low level, and then gain experience over the course of the match to achieve a maximum level of Because champions are individually controlled, they each move independently of each other.
Some champions may be faster than others or have abilities to increase their movement, but we will get to those things a little later.
Other Notable Players The following players may not have necessarily competed in this game, but have contributed to the competitive scene in other ways.
The Nexus Arabia Main Event. Lee, Sang Hyeok. Lee, Ho Seong. Bae, Jun Sik. Lee, Jae Wan. Bae, Seong Ung. Yu, Wen Bo. Song, Eui Jin. Gao, Zhen Ning.
Kang, Sun Gu. Yong-in, Jo. Apex Gaming were slow at matching Immortals during lane swaps throughout the series.
The slow swaps gave Immortals a chance to take an extra turret during some trades and pulling further ahead of Apex. Once Immortals had a lead, there was little Apex Gaming could do to stop them.
He was killed to give away first blood and his positioning in this game was poor, often being caught out to give away kills.
With Fnatic trailing, he was unable to really set up plays, often forced to use his ultimate to disengage. In Game 2, he used Bard and was able to have a little more success.
He did create a few plays using Tempered Fate to assist Fnatic in diving turrets, but it was far too little. With his team behind from the early stages yet again, he couldn't effectively make plays to turn the momentum.
Analysis: Rekkles used Jhin in Game 1 and was unable to carry. Fnatic were dominated early and Rekkles never reached a point where he could effect this game.
In Game 2, Rekkles used Sivir and again struggled to do much. Fnatic were again crushed early and Rekkles lone kill came by catching Hustlin out of position.
Analysis: Febiven struggled in Game 1 on Cassiopeia. Fnatic were dominated in the early stages and Febiven never scaled to become a threat at any point in the game.
He was dominated in lane by NighT and was only able to muster one assist to four deaths in Game 1. In Game 2, he used Ryze and found a little more success, but not much.
He was killed early by a gank from Maxlore and fell behind in lane once again. Febiven was able to pick up two kills in Game 2, but it was far too little as Fnatic were dominated.
Analysis: Spirit struggled in Game 1 as Elise. He was unable to do much of anything early, as Fnatic fell behind quickly and never recovered.
He couldn't provide burst damage in teamfights and showed poor pathing and gank timings, ending the game with only one assist. In Game 2, he played Olaf and again struggled.
He was solo killed by Maxlore to give away first blood and again had no impact in the early stages of the game. His one kill came during a four-man dive on SmittyJ, but he lacked any teamfight impact.
Fnatic were dominated in this series and Spirit's lack of pressure was a big reason why. Analysis: Gamsu played two games as Gnar and struggled with his team in each.
He was unable to really frontline, as Fnatic fell behind from the early stages of both games. His lack of tankiness in teamfights allowed GIANTS to cut through Fnatic and he was unable to utilize his ultimate to set up kills for Fnatic to try and mount a comeback.
It was a poor series overall for the Fnatic top laner, as he managed just one kill in each game and four assists for the entire series.
Analysis: In Game 1, Hustlin used Braum and was unkillable. He was excellent throughout the game, including early when he picked up an assist on first blood.
He was able to effectively use Concussive Blows and Glacial fissure to set up kills throughout the game. In Game 2, Hustlin used Nami and was again successful.
He was able to use Aqua Prison and his ultimate to set up kills and although he died once, he was able to successfully reach 10 assists. His double digit assist total in both games helped him lead the series.
He was able to use Ashe's kit effectively, slowing members of Fnatic with his auto attacks and volley, while dealing big damage when activating Ranger's Focus.
In Game 2, he used Jhin and enjoyed similar results. He was able to use Jhin's range to pick up kills, while rooting members of Fnatic with Deadly Flourish.
Analysis: NighT used Viktor in both games and dealt a ton of damage with the mage. He flanked well during the first teamfight, using Chaos Storm on multiple members at once to chunk down Fnatic's health bars and picking up one kill.
In Game 2, it was much of the same. Analysis: In Game 1, Maxlore used Nidalee to help carry from the jungle. His pathing was excellent, picking up an assist on first blood and three kills early, one during a 3-vs-3 in the bottom lane and one on Spirit, catching the Fnatic jungler out of position.
His third kill onto Yellowstar continued his snowball as he had a massive effect on the game. He solo killed Spirit in the jungle for first blood and picked up a second kill, ganking Febiven in the mid lane.
Analysis: SmittyJ played two Swain games in the series and was able to sustain his way to victory. In Game 1, he picked up his only kill of the series after securing the Baron.
His main focus in the series was to pump out area-of-effect damage using Swain's spell rotation and ultimate to sustain in teamfights. While watching Swain turn on his ultimate and run into the middle of teams isn't the most exciting thing in the world, it was just what GIANTS needed from their top laner Friday.
Update: Longzhu announced that Frozen would be rejoining the starting roster after being benched earlier in the season, as announced by the Kespa League of Legends Facebook.
Analysis: Longzhu had a rather poor Spring Split and opted to make a change to it's lineup as a result. After carefully deciding, the team opted to bench Frozen in favor of Coco.
Seemingly regretting this decision, the team has opted to bring Frozen back to the starting lineup following an extremely poor start to the Summer Split.
The team hopes that Frozen will be able to bring new found life to the team and improve their record during the second half of the split.
Update: After being benched from Longzhu's starting lineup earlier in the split, the team has announced that Flame will return to the active lineup.
Analysis: Although Longzhu made changes to their roster, they have not seen changes in their play. Constantly riddled with mistakes, the team has opted to make yet another roster swap in their search for favorable results.
After benching Flame, they have decided to move him back to a starter position in hopes to keep the team out of the bottom half of the standings.
It is unclear whether he will be able to do so, but Flame now has the task of exceeding the performances set forth by Expession; something that shouldn't be too difficult to do.
Analysis: Big played solid on Nami early in Game 1, but wasn't much of an impact late. NRG had much better macro plays that allowed them to dominate turrets and neutral objectives.
After they got their second Baron buff of the game, there wasn't much Echo Fox could do to stop them from finishing.
He had percent kill participation and dealt more damage to champions than his AD Carry, Keith. However, Echo Fox lost the match when they entered into the base race at the end of the game.
However, he used Captive Audience more for a fight initiator instead of using it to finish off targets. Echo Fox decided to go along with the race instead of backing to fight.
NRG was much quicker and by the time Echo Fox realized it, it was too late to stop them. The early roam from lane allowed GBM to farm his way to a gold lead that Froggen didn't come back from.
Echo Fox fell behind in gold as a team because of slow rotations and lane swaps and couldn't come back after NRG got their second Baron buff of the game.
In Game 2, Echo Fox ran a team composition that was attack damage heavy, as Froggen played Varus to go along with an attack damage jungler and AD carry.
On paper it seems like a great composition to enter a base race with, but Echo Fox lost the race in Game 2. Froggen had some early mistakes like getting caught way out of position to give up first blood, but was solid besides that.
He is always one of Echo Fox's carries, but more players on the team will need to step up for them to climb out of last place.
He just couldn't find great engages and was taken down quickly in most of the skirmishes. In a smite fight over Baron late, NRG managed to build a bigger lead in turrets and gold than Echo Fox were able to recover from.
While he got enough tank items to last longer in and contribute to teamfights, it wasn't enough to prevent Echo Fox from losing the base race at the end of the match.
Hard isn't having a great split stat wise so far, but it's difficult to put up good stats while playing on a last place team. Analysis: kfo had a pretty rough series against NRG eSports.
He pushed out too far after lane swaps and was caught easily by Santorin and Quas. While it wasn't a huge setback, he still wasn't able to recover from.
In Game 2, he was able to make better contributions to teamfights, but was caught pushing lane too far into NRG's territory.
Quas again snowballed a small lead over kfo and was great at getting picks on Echo Fox the entire game. His two deaths weren't meaningless as they came with assists.
He had a lot more deaths in Game 2 of the series where he was caught out more and sacrificed himself during the base race that ended the match.
He picked up an early double kill to get a gold lead that grew for the rest of the game. His only death could've been avoided if he stuck with his team instead of roaming solo in Echo Fox's jungle.
It didn't affect the outcome, as he was alive when both teams opted to base race. However, NRG eSports picked up the pace in the middle of the game and built a team gold advantage by taking down towers and neutral objectives.
In Game 2, he was top damage dealer again, but had a lot more deaths. Both teams were fairly equal throughout Game 2 and opted to base race to end the match.
However, if NRG eSports gets back on the winning path, his stats could recover in the second half. He was everywhere that he needed to be, always helping out in teamfights which earned him percent kill participation.
In Game 2, he made some good plays early to help snowball Quas' gold lead. NRG and Echo Fox were pretty evenly matched in a game came down to a base race.
Echo Fox had a numbers advantage, but Santorin and Ohq faked them out by starting their backing animations to bait them into stopping their push.
Santorin has really been playing great for NRG eSports so far this split. He has the least amount of deaths among North American junglers who have played in at least 24 games and highest kill participation.
Analysis: Quas showed versatility in the series against Echo Fox, playing well on tank and carry top laners. He was great at being a frontline distraction in teamfights.
Quas made a good teleport play to cut off Froggen's escape, earning him first blood. He got a few more kills early which helped him secure a gold lead over kfo which slowly grew as the game went on.
He only started in one series for the team before packing up shop. The extent of his EU League of Legends experience is limited to playing for a couple EU Challenger hopefuls that did not end up qualifying for the Series.
It is unclear how much playing time DoubleG will get moving forward. Analysis: Impact had an almost perfect Game 1, participating in nine out of ten kills and never dying.
His Shen play was the nail in the coffin for Team Liquid, who had placed all of their hopes on Lourlo's Fiora getting ahead and accomplishing a split push.
Impact rotated better through the lane swap, however, getting an experience lead that put him briefly at a three level advantage.
He proceeded to push Lourlo around in lane, growing his lead, and eventually killed him 1-vs-1 when Lourlo overstepped his boundaries.
This led directly into Impact having the freedom to ultimate up top and not only save Sneaky but win an entire teamfight that Lourlo couldn't participate in.
He also secured his team a huge win when he snuck around to the flank of TL as they were sieging and got a four-man taunt. His performance fell apart in Game 2 when he could not create the same lane advantage over Lourlo's Trundle.
His Shen's late game fell apart because he couldn't stop TL's split push, and the pressure left them losing their entire base all at once.
Game 3 had a similar pattern. Impact individually defeated Lourlo in the lane. He got an early kill on the Shen off a gank and was heavily out-farming him.
The issue was that Lourlo was teleporting into teamfights and finding assists and kills not just for himself, but for all of Team Liquid.
C9 could no longer support themselves off of just an Irelia who ended up with three of the team's four kills. Impact, despite losing to Lourlo overall, was a large part of all of Cloud9's successes, ending with an Analysis: Meteos had a decent series, ending with a 2.
The low kill participation percentage came mainly from Game 1, which was only seconds away from beating the record for latest first blood. Despite that, Meteos found ways to help in the later stages of the match, always present in teamfights and helping to secure the Baron.
It ended as a clean, low-kill win. It was Game 2 where Meteos began to falter. He was still present in teamfights, but all he managed to contribute was damage versus the engage and CC that Dardoch continually used to lock up C9.
Meteos did manage to get the miracle Baron steal that kept C9 afloat for as long as they did, and he had a stellar performance in the teamfight where TL made the mistake of trying to fight 4-vs-5, but his play wasn't enough to turn the game around.
In Game 3, Meteos showed a bit of technical prowess, as his kill in the bottom lane was thanks to a timely use of his flash and body slam, but ultimately his play was sloppy.
He picked Gragas for the displacement, but never managed to land the barrel on priority targets, usually getting the tanky Rek'sai which accomplished little in the teamfight.
He was constantly being invaded upon by Dardoch, and although he managed to secure most of his camps, it speaks to a larger lack of pressure.
Analysis: We have come to expect a high level of play from Jensen after this recent winning streak with C9, but by the end of Friday's series his play had fallen apart.
He ended with a KDA ratio of only 1. He ended with the most deaths of anyone on his team, going down five times in both of C9's losses. Game 1, Jensen started off strong, playing to his usual high standard.
He was ganked several times but never went down due to his ability to dodge skillshots perfectly and judge exactly where he had to be. And he was very sure in his abilities, going forward to almost solo out Matt under turret, and immediately chaining his CC on the stuns when diving midlane.
His damage was the main force that carried C9 to victory. Game 2 was where it started going downhill. Although he still demonstrated his ability to get out of danger, avoiding a four-man gank without even blowing a summoner, the focus that TL put on him eventually wore him down and he gave up first blood.
Despite being on Twisted Fate, Jensen could not unbalance teamfights because TL was almost always there first. Jensen was continually caught and bursted out, usually before a fight began giving Liquid their early Dragon control.
Even in the teamfights that Cloud9 managed to win, such as the 4-vs-5 in mid lane, it was at the expense of Jensen's life because Liquid could burst him out so easily.
In Game 3 this focus was only exacerbated, as Jensen ended with a 0. His usual precise play fell apart as he found himself constantly caught out of position or away from his team.
Analysis: Sneaky got off to a great start in the series, winding up with his favorite Ashe pick. His opposition Fabbbyyy was unable to get involved in any fights thanks to the fact that Sneaky was a bother, routinely landing arrow after arrow, getting picks and setting up plays.
As usual, C9 was always there to back him up, collapsing as soon as Sneaky hit his ultimate and chaining huge amounts of CC on to whoever happened to be caught.
Sneaky also knew how to follow up on his teammates, securing a huge teamfight win with an arrow directly into Impact's four-man taunt.
Sneaky had an impressive solo play, 1-vs-1 killing Fenix's Zilean in the top lane and converting it into another kill on Matt. The final play succeeded because of Impact coming in as well as the rest of C9, but it was Sneaky's quick fingers and on point mechanics that gave them the opening.
Game 2, however, quickly started to fall apart for Sneaky, who, to his credit still managed to maintain a kill participation percentage despite the loss.
The painful loss in Game 3 was, however, arguably Sneaky's fault. He walked into Liquid's jungle alone pre-minions spawning and died to Fabbbyyy.
Then he and Bunny Fufuu proceeded to die over and over to multiple ganks by Dardoch and Lourlo. He was so far behind in the end that there was almost nothing he could do or contribute, even his wave clear against the siege was blocked by Matt's Braum.
With their mid lane and AD carry so far behind, there was nothing Cloud9 could do against Liquid's onslaught. Analysis: Bunny Fufuu has been very impressive recently with his ability to land skillshots and time CC layering, but in Friday's series he seemed to be struggle.
His Bard play in Game 1 was decent, as his ultimate was mainly used for disengaging. He had a couple of solid ultimate uses, tower diving mid lane second tier, for instance, but then seemed to just focus on piling up ridiculous amounts of CC, rather than C9's usual careful layering.
It was enough to win teamfights, however, and eventually the game. When Bunny came back in for Game 3 he pulled out Bard, and his timing on Bard seemed to be even worse than it had been on Braum.
While his ultimates were well placed, often catching two or more members of Liquid the issue was in his follow up. Bunny mistimed his binding consistently, leaving him unable to continue chaining down the enemies he caught in his ultimate and rendering it almost useless.
Teamfights that Cloud9 should have had the upper hand on fell apart because they simply could not coordinate their abilities like a team the way they had in Game 1.
Bunny was unable to save Sneaky from the constant ganking in Game 3, usually going down himself as well.
His mechanics were simply not up to the level seen in his recent victories. Analysis: Smoothie, despite the loss, had a very solid performance on Friday.
He came out with not only a 4. His Magical Journey out of the early fight near bottom lane saved every one of his teammates who were on the verge of death.
His binding on Lourlo after he was hit by Sneaky's arrow gave them the time to secure the kill, and his second binding gave them the time to disengage before the second half of the fight.
His ultimates were almost always used to try and interrupt Fabbbyyy's damage, and considering the accuracy on his Curtain Call's, it was likely that Smoothie saved his team from a disadvantageous start to a fight.
Smoothie couldn't always protect his team, however, as his Magical Journey gave Fabbbyyy an easy shot at fleeing targets and Smoothie himself was picked off trying to escape a Baron fight.
Despite Smoothie's strong play, he wasn't able to help Cloud9 take the game back, it just allowed them to hold on longer to a losing matchup.
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